Lucid Lux/ Resonant
Resonant icon: a lit tetrahedron with a bright core on one face

Resonant

The geometry of survival.

About

Sparks carry energy. The core loses what hits it. Turn them away.

Resonant is a geometry game. You place polygon pieces on the board with a fixed budget, give each one a role, and start the wave. Then you watch what you built do its work, or fail to. In round IV the board folds into a tetrahedron, and the same rules run across its faces; later rounds fold it into a cube, an octahedron and a dodecahedron.

Nine rounds, one idea each

  1. Redirection
  2. Energy
  3. Selective routing
  4. The fold
  5. Field
  6. Dispersion
  7. The cube
  8. The dual
  9. Twelve

Each round's objectives are live checks shown at the top of the screen, such as keeping the core above a set integrity and resolving every spark.

How to play

Pieces

Triangle (20), square (30) and pentagon (40): the number is what each costs from your budget. Five sides is the limit, and the game tells you why.

Roles

Tools

Rotate and Remove adjust what you placed. Paths previews where sparks will go. Wave starts the round; Pause and Reset do what they say. When something you built causes an effect worth naming, a card appears under What happened; each fires once.

The model, stated

Deterministic simulation, fixed step. Reflection keeps 92% of a spark's energy, a wall 60%, the medium takes 12% a second, a damper keeps 45% and pays 12% of the rest into your budget; below 18 a spark dissipates. Speed is √energy; a prism deviates by 0.6·√(60/energy) radians per face; a field adds a constant acceleration to sparks only. Model, not nature: the numbers are tuned for play and stated so you can reason with them.

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